Professional Studies for Screen-Based Media
Foundation Degree South West
 

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Design Methods and Practical Development

Testing


Testing is important and should be built into any project schedule if possible. It can take many forms and can be time consuming and expensive, but it is a necessary procedure in order to find out what aspects of a project are failing and how a system or programme can be improved.

  • A test might be a pilot programme to see if a format will work or if an audience will respond positively to the show if a series is commissioned
  • In multimedia testing can be applied at every stage of a project and different approaches need to be taken if there are mixed formats

A testing strategy is defining what action will be taken to ensure an end product is one where team responsibilities have been met, that the application works as specified at the outset and that it meets the requirements of the client.

It is important when budgeting to understand how to cost different methods of testing and in some instances companies may be drafted in to perform specialist forms of testing.

In multimedia, development testing explores the following elements:

  • Structure
  • Text
  • Audio and video
  • Graphics
  • Navigation

Acceptance testing will test for design defects and it is important to define what the acceptance levels are at the start of a project. A limited liability clause may be included in a contract to ensure boundaries are clear. Testing may also be carried out on usability, browsers, software and content as well as concept testing, system testing and bug testing. It is important to test ideas as much can be gleaned from this information. Tests can reveal if an idea is being taken in the wrong direction. Testing can be something as simple as showing a design to colleagues, friends or family to get a response, or even testing out an idea by telephoning people and talking them through it to see what reaction you get.

On things like websites and CDs we have to test for programming bugs and we take responsibility for testing it in house to a certain level, but then our client has to take responsibility because of the different platforms. On a CD Rom it's absolutely crucial that everything's ironed out from the start, but it's actually real use that's going to iron those out. Karen Fewell
 
Why is testing important and when should it be carried out?
David Flynn,
Development Producer, Endemol
Dominique Lee,
Senior Producer, Worth Media
Karen Fewell,
Account Manager, InDzine
Michael Ellot,
Art Editor, Bang Magazine
Grant Campbell,
Creative Director, Campbell James
 

There are advantages and disadvantages with all official testing methods so it is important to decide which methods, formal or informal, are right for your project and pursue only those most appropriate and cost effective.