Professional Studies for Screen-Based Media
Foundation Degree South West
 
 

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  Introduction
  Tim Clark
  Michael Ellot
  Karen Fewell
> David Flynn
  Dominique Lee
   
 
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Examples

David Flynn - "The Eliminator"

Endemol UK is an independent company based in London and they produce a large number of programmes for terrestrial and satellite broadcasters. The Eliminator was a very successful children’s quiz show, first transmitted on 6th January 2003, which Endemol produced for ITV1. The initial brief was verbal and Endemol submitted an initial proposal in response to this prior to winning the commission.

The idea was first developed in the Spring of 2002 and it is possible a second series will be commissioned.

 

Working to a brief

 
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We wanted to convey a sense of the structure of the show, which is the most important thing in a game show. The one very difficult thing about selling a game show or quiz show is that they don't sell themselves when you read them, it's a lot of logic, it's a lot of rules and you actually don't really understand it until you see it played out. So we went into the rules within the original proposal which we sent into ITV, but the key was selling the atmosphere. We were trying to change the way that kids shows were perceived. Kids shows are normally very loud, lots of gunge and lots of running around and screaming.

We wanted to bring some of the tense atmosphere of prime time game shows into kids shows, so there was real tension and there were moments of silence and kids really worrying and really trying to work out the questions. In terms of the feel of the show, that's what we tried to convey through the proposal which we sent ITV, but the key to it was that we didn't just send in a proposal, we had a run through that the channel were able to watch.

ITV actually came to us to say that we want a quiz show for kids, so it was a very specific brief that they were thinking about... having something that could be repeated a lot of times and could replicate some of the success of some of their prime time game shows within a kids slot. So we were quite aware from the start what was required and there was a deadline to that, so we basically were responding to a very specific request of ITV's and then we started thinking well what game shows, what quiz shows will really work for kids?

We had about a month to develop the format to make sure it really worked as a game, to play it through. Once it was pitched, we then had a few months when we played it through a number of times for ITV in different forms and played around with appraisals, and then on the base of this ITV commissioned it and it was about half a year between then and the delivery of the show. We have a regular creative team that kind of developed the initial format.


Understanding the audience or user

 
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Audience Figures
   

We didn't undertake audience research as such in any kind of focus group sense. With any show you have to have an intuitive idea of whether it's going to work or not and if you don't have that, any amount of research isn't going to really help you, but we did get a number of responses from kids in schools, who we've got relationships with, about whether or not this show would be something that they'd watch. So we already played it out in front of the target audience quite a lot so we had a good idea what was going to work and what wasn't, even though prior to the show we didn't do any actual kind of substantial statistical research.

It got very good ratings for its slot. I'm not sure what the average was over the series, it was around the one million mark. The key was that in every show it built over the course of the half hour, so the audience built from the audience inherited from the day before it, and gave ITV a growth over that half hour. It did well against the competing children's shows on the other channels, so we ourselves and ITV were very happy with the audience figures.


Research techniques and methodologies

 
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Pictures of the Eliminator Set
   

The key to a quiz show is getting the structure or the format right, and getting it nice and simple, especially for a kids audience so that they completely understand exactly what happened. In that respect we actually went out to various schools and played the games with the kids at the schools and there's no better way to work out exactly what works and exactly what doesn't. So we built a very simple structure around just playing it, we just had a board that conveyed what the set would be, conveyed the different stages of the set and literally played it with different kids, played it with different combinations. We tried it with an individual as a contestant, we found that that didn't really work because you lost a lot of the interaction. Also kids on their own of that age, these kids were 9, 10, 11 or 12, they really didn't open up if it was just them on their own. So that's how we finally settled for three players because you could get much better interaction between the kids arguing about the right answer, the wrong answer with three, whereas with one you weren't able to bring out that. That was all found out through research actually in the schools with real kids.

We actually had some researchers who wrote the questions for the main show. When we were doing the dummy shows, it was ourselves essentially, the development producers who were working on it. The way The Eliminator works is there's easy questions, medium questions and hard questions. The easy questions get you one space, the medium two, the hard three spaces, so there's a tactic to whether you choose to take hard questions and each question's in different subjects, so we did have to make sure we played it out again with kids with each of the questions, because what might seem an easy question to ask in politics would actually be quite a hard question for a kid. In the same way, what might seem absolutely impossible in pop music to us, would turn out to be really easy for kids, so the key was setting the levels of the questions. The questions were quite simple and easy to come up with, but setting the levels was a bit more difficult and we did make sure we had an idea where the kind of kids' level would be for that.

With any kids show, the key thing is our relationship with schools and we basically have good relationships through the number of shows that we've done with a number of different schools in different towns around England and the UK. So we initially go to them and the key is that we actually need people who can talk, who are good characters, who can give a quiz show a real go, ie have got reasonable general knowledge and that they won't just clam up. So really for a kids show like this we work with the teachers, we ask them who are the real characters, who's going to work best on this show and that's the initial thing and then we screen test the kids and make sure they are the right people. It was getting the right cast of three, because it was always three kids together, so you want three different characters who have a bit of conflict and have some arguments, but also have a range of knowledge so that they wouldn't be stumped on any of the questions.

It's always difficult filming with children legally. We had the parents on board and obviously it was during the day, there was no over night and it's the kind of thing that parents quite enjoy their kids doing well at so it wasn't as legally difficult as some of these shows can be. You have to gain the trust of both the parents and the schools and so it's important that you keep them informed the whole step of the way to make sure that's the case.


Design methods and practical development

 
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Pictures of the Eliminator Contestants
   

What we do with these sorts of shows is that we get a set designer in and rather than a storyboard, they'll do a mock up of what the set will look like in miniature so you can then get an idea of how to film it and how it's going to look on camera, so that's what happened with this.

We just have a director in the studio who will storyboard camera positions and work out exactly how the piece is going to be shot, but for a quiz show there's quite traditional ways of shooting. The one difference with Eliminator compared to maybe traditional adult quiz shows is that there's a physical movement on the set, so we're following the kids around as they actually move around the set and so that's one difference that the director needs to take on board and capture.

We had a number of brainstorming sessions with a group of about five or six of us, and we basically wanted something that would work as simply as possible but still have tension right to the end. The key concept that we sort of wanted to base this on from the start is that this would be difficult. Most kids shows almost everybody wins, but this would actually be that hardly anybody would win, that maybe we'd have two or three groups of kids win by the end of the series, so that it'd be a real sense that if you can defeat The Eliminator, it's a real sort of bonus. We based the concept on that and we involved this idea, which was actually something we were thinking about for an adult quiz show originally, but we suddenly worked out it could really work for this, the idea of a journey across a number of stages, being chased by something, so if you answer the hard questions you move fast, you move three steps at a time, if you answer the easy questions you only move one step at a time, so you've got The Eliminator behind you all the time.

What we wanted to do was build in a real sense of increase of pace as you went on, increase the difficulty, so we divided our kind of journey into three zones, the first of which The Eliminator only moves one step each time, the second of which he speeds up to two steps and the third of which he's up to three steps, so even if you're really ahead when you move into zone two, suddenly The Eliminator's going a lot faster, so it always feels like he's just behind you. That was the kind of tension that we wanted to bring right through the show and so once we had that as our sort of initial core idea, it was just a case of working out logically how that could work and what the different rules would be, but that was just sitting round a table working out the logic of it and then playing it out with the kids.

It's funny actually how scared the kids were of it in a kind of fun way, but sometimes he'd leap up behind them and all three would just jump. It was great TV.

The way it worked was again slightly different from the average kids show. Each show worked Millionaire style, ie you could get kids only getting to the second place, getting caught by the Eliminator and then instantly the next set of kids would come on, so there wasn't one whole show involving one set of kids, it could be quick fire it could be much longer if the kids survived for longer. In that way we can make as many as we liked. ITV commissioned us for fourteen and a half hours, so that's what we delivered, but there wasn't any sort of end of series show as such, it just continued as long as it did basically.


Creation and construction

 
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Pictures of the Eliminator
   

Once it was fully commissioned, we'd worked out much of the format by then and so the production process was a case of turning our initial thoughts about set etc into a reality and what we went for in the end was a sense of coming from the underground to the outer world. So zone one in The Eliminator set is like the underground zone; zone 2 is lower buildings; and zone 3 is kind of high rise and you have a sense of escaping The Eliminator's clutches and escaping upwards, but that was the set designer bringing us a number of ideas of how to convey that.

The main other content was the questions, and we had question researchers coming up with loads of different questions. Then it's a case of working them into an order, how they'll work in a show and then you're kind of ready to do the show really.


Presenting and gathering feedback

 
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Pictures of the Eliminator
   

A channel is involved at every step of the way, both before they pitched it, coming along to run throughs in the office, with kids, with real prizes involved so they're as close as possible to what will actually happen and then they get final sign off on the set. They come along obviously when we're actually in production and they come along to the edit, so in a way they've kind of seen it the whole way through, but when you finally do your edit at that point the channel signs off the finished product and normally that isn't a problem, as it wasn't for this, because they have been seeing it the whole way through so they know what they're going to get.

The real evaluation comes from the audience figures, which for us was good and then from our point of view we start thinking about how it might change for a second series and that's the kind of process that's continuing really. There are a number of things that we would change for a second series even though the core of it really does work, but that's a kind of ongoing process with the channel and will really depend on how they decide their schedule sort of moving forward.

Basically the channel just agrees that this is what will transmit and that's fine, so it's not as formal as that but basically they sign off then and say yeah we're happy with that, we don't need you to do anything.

If we've delivered for that particular budget then if they do want any changes obviously it needs to be considered whether that needs additional budget to do so. Because they're so involved, if they suddenly want new changes right at the end, normally they have to in some way pay for it. I remember there was one show which they asked us to change the title and it was a letter taking the S off the end and then after we'd gone through the entire post production they decided they wanted the S back on the end and that cost the channel £20,000 because we had to go back in and put that S on. That was a different channel, but if it is something at that stage because they've been so involved within the process and could have said at any stage before, normally they don't have to pay if it pushes us over budget.